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ManlyMan97

15 Game Reviews w/ Response

All 97 Reviews

Completed all the levels but didn't get any medals :(

bokononyossarian responds:

Sorry about that- I think the medals should be working now with the latest version. Thanks for playing!

Are there multiple endings? Or do you always get laid off no matter how well you do?

And I guess while maybe it's not a plothole- if robots never make mistakes, and the factory is fully automated, where are all the broken robots coming from?

Chris responds:

Doesn't matter how well you do, you'll never be as cost efficient as just getting a robot to do it.

Cute little game.
It's a lot easier if your computer has a touch screen :^)

Cyberdevil responds:

The potential double finger/thumb method hmm. :) True true, with potential to master via mouse for additional difficulty!

Thanks for playing!

Peppy music, simple but serviceable art, and a fun gameplay gimmick. This was enjoyable all the way through!

The soul ability can be a bit hard to use at times. It isn't always immediately clear what direction your soul will go when you press X. Sometimes it's directly up, sometimes it's in the direction of your momentum. Maybe some graphical indication would have helped streamline things.

Overall, a fun experience!

devdwarf responds:

it always goes directly up. you then turn it with the left and right keys.

Very pretty and fun to play!
One piece of feedback- I feel like you could have done more with the duplicate swords mechanic. It didn't really make sense that you duplicated every time you reset. You basically would reset twice at the start of each level with no real planning or strategy.

If you ever take this concept further (which would be cool!), you should see if you can make some creative puzzles that make use of the doppelganger protag concept. I'm sure there's inspiration out there.

Yword responds:

Thank you very much for playing! And thanks a lot for your feedback!

A fun, short little game. The art and writing really suited the game's mechanics, and helped motivate me to get through to the end. It was a lot of fun trying to figure out a strategy for certain parts, but it was even more fun to battle to the next checkpoint once you've figured it out.

Great work!

morazor responds:

Thank you very much, I'm especially happy that you liked the artistic side of the game since my background is 100% nerd programmer :D

There's quite a bit of potential here!

Art worked well. It was easy to distinguish between enemies, and the simple visual cues were effective in teaching the player the rules without words.

Sound was serviceable, though the game would have benefited from a catchy tune playing in the background.

The gameplay was solid, with the combined action/puzzle elements working well together. The learning curve was well paced, and even the challenging levels never felt reliant on cheap tricks, creating a fun experience. If you were to make a sequel (which I'd love to play!), you could try adding new enemies, environmental hazards, and map layouts to make some real fun, head-scratching action.

Overall, it's a solid proof-of-concept that was well executed. Hopefully you'll overcome the burnout and make it into something great!

PeterMX responds:

Thanks a lot! pretty much everything you said about how the next game should be done I agree with.
About the music, I'm really not good in that aspect but I have a friend that has offered to help me out, so after I check what he can do I'll add the soundtrack.

Really needs instructions. I know it's an old game and all, but if you miss the tooltip at the beginning of level three like I did, you'll have no idea how to progress.

Brusi responds:

You are absolutely right,
This is one of my first games (not counting game I made in high school), before I realized that nobody reads instructions, and by the time they get to play the main mechanic (of calculating the sum) the instructions are long gone.
I have stats that most players did not make it past level 3.
I learned my lesson :)

This is a fun little game that left me wanting more. The sound design was serviceable, if not simple. The sprites for the items were very well done, though I was a tad disappointed that I wasn't able to rebuild the catapult when it was disassembled.

I really hope the three of you make an extended version of this game. There's a ton of potential, and I'm sure you could make some money if you put it on mobile. Best of luck!

Brusi responds:

Hello ManlyMan97, thanks for the review!
We do have intentions to extend this game with more levels and publish to mobile, stay tuned :)

A fun game, but...
How did it get onto the featured page before it even passed through the portal?

StuffedWombat responds:

I think it is because of twitter.
The person that controls the NG twitter account also picks the frontpage picks (i think it is tom), so if you tweet at NG, you get a better chanche of getting frontpaged?

Idk for sure, hope this helps :)

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